Sunday, April 29, 2012

I Like Japan

Several reasons why I like Japan :


KATANA
The production of swords in Japan is divided into specific time periods;Jokoto (Ancient swords, until around 900 A.D.), koto (old swords from around 900-1596), shinto (new swords 1596-1780), shinshinto (new new swords 1781-1876), gendaito (modern swords 1876-1945). and shinsakuto (newly made swords 1953-present).
The first use of "katana" as a word to describe a long sword that was different than a tachi is found in the 12th century, these references to "uchigatana" and "tsubagatana" seem to indicate a different style of sword, possibly a less costly sword for lower ranking warriors. During the early Muromachi period (1337 to 1573) the evolution of the tachi into katana seems to have started. From around 1400 long swords signed with the katana signature began to be made in response to samurai wearing their tachi in what is now called "katana style" (cutting edge up). Japanese swords are worn with the signature facing away from the wearer. When a tachi was worn in the style of a katana, with the cutting edge up, the tachi's signature would be facing the wrong way. The fact that swordsmiths started signing swords with a katana signature shows that some samurai of that time period had started wearing their swords in a different manner. The rise in popularity of katana by samurai is believed to have been due to the changing nature of close-combat warfare. The quicker draw of the sword was well suited to combat where victory depended heavily on fast response times. The katana further facilitated this by being worn thrust through a belt-like sash (obi) with the bladed edge facing up. Ideally, samurai could draw the sword and strike the enemy in a single motion. Previously, the curved tachi had been worn with the edge of the blade facing down and suspended from a belt. The length of the katana blade varied considerably during the course of its history. In the late 14th and early 15th centuries, katana blades tended to be between 70 to 73 cm (27½ to 28½ in.) in length. During the early 16th century, the average length was closer to 60 cm (23½ in.). By the late 16th century, the average length returned to approximately 73 cm (28½ in.).
The katana was often paired with a similar smaller companion sword, such as a wakizashi or it could also be worn with the tantō, an even smaller similarly shaped sword. The pairing of a katana with a smaller sword is called the daishō. The daisho could only be worn by samurai and it represented the social power and personal honor of the samurai.
During the Meiji period the samurai class was gradually disbanded, the Haitōrei Edict in 1876 forbid the carrying of swords in public except for certain individuals such as former samurai lords (daimyo), the military and police. Skilled swordsmiths had trouble making a living during this period as Japan modernized its military and many swordsmiths started making other items such as cutlery. Military action by Japan in China and Russia during the meiji period helped revive interest in swords but it was not until the showa period that swords were produced on a large scale again. Japanese military swords produced between 1875 and 1945 are referred to as guntō (military swords).
During the pre World War II military buildup and throughout the war, all Japanese officers were required to wear a sword. Traditionally made swords were produced during this period but in order to supply such large amounts of swords blacksmiths with little or no knowledge of traditional Japanese sword manufacture were recruited, in addition supplies of the type of Japanese steel (tamahagane) used for sword making was limited so several other types of steel was substituted. Short cuts in forging were also taken such as the use of power hammers and tempering the blade in oil rather than hand forging and water tempering, this created swords without the usual characteristics associated with true Japanese swords. The non traditionally made swords from this period are called "showato" and in 1937 the Japanese government started requiring the use of special stamps on the tang (nakago) to distinguish these swords from traditionally made swords. During this wartime period antique swords from older time periods were remounted for use in military mounts. Presently in Japan showato are not considered to be true Japanese swords and they can be confiscated, outside of Japan they are collected as historical artifacts.

ANIME
Anime is the Japanese abbreviated pronunciation of "animation." In English-speaking countries, anime refers to a style of animation originating in Japan, characterized by colorful graphics and often featuring themes intended for an adult audience. The intended meaning of the word 'anime' sometimes varies, depending on the context.
While the earliest known Japanese animation dates to 1917, and many original Japanese cartoons were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work of Osamu Tezuka—and became known outside Japan in the 1980s.
Anime, like manga, has a large audience in Japan and recognition throughout the world. Distributors can release anime via television broadcasts, directly to video, or theatrically, as well as online.
Both hand-drawn and computer-animated anime exist. It is used in television series, films, video, video games, commercials, and internet-based releases, and represents most, if not all, genres of fiction. As the market for anime increased in Japan, it also gained popularity in East and Southeast Asia. Anime is currently popular in many different regions around the world.

PACHINKO
Pachinko is a mechanical game originating in Japan and is used as both a form of recreational arcade game and much more frequently as a gambling device, filling a Japanese gambling niche comparable to that of the slot machine in Western gaming. A pachinko machine resembles a vertical pinball machine, but has no flippers and uses a large number of small balls. The player fires balls into the machine, which then cascade down through a dense forest of pins. If the balls go into certain locations, they may be captured and sequences of events may be triggered that result in more balls being released. The object of the game is to capture as many balls as possible. These balls can then be exchanged for prizes. Pachinko machines were originally strictly mechanical, but modern ones have incorporated extensive electronics, becoming similar to video slot machines.
Pachinko parlors are widespread in Japan, and they usually also feature a number of slot machines (called pachislo or pachislots); hence, these venues operate and look similar to casinos.
Modern pachinko machines are highly customizable, keeping enthusiasts continuously entertained.
Directly gambling on pachinko is illegal in Japan. Balls won cannot be exchanged directly for money in the parlor. The balls are exchanged for tokens or prizes, which are then taken outside and exchanged for cash at a place nominally separate from the parlor.
The Japanese government estimates the annual revenues of the pachinko and pachislot industry are in the region of ¥29 trillion (US$378 billion) thereby indicating the popularity of these games. This is approximately four times the total profit of world-wide legal casino gambling each year.

I often wonder is there any reason Japanese people like Indonesia in addition to natural beauty and culture of consumerism ?????